Game rules

Last updated

On this page
  1. About these Game Rules
  2. Definitions and interpretation
  3. Placing a Bet
  4. Bet limits and the Maximum Payout
  5. How results are produced and recorded
  6. Return to player and house edge
  7. Rounds played in steps
  8. Disconnection and interrupted play
  9. Autobet
  10. Malfunctions, errors and void Bets
  11. Pauses, maintenance and changes to Games
  12. Fun play
  13. Fair play in Games
  14. Studio games
  15. Live casino games and game shows
  16. Safer play tools in Games
  17. Questions, disputes, liability and tax
  18. Baccarat
  19. Blackjack
  20. Chicken Cross
  21. Coinflip
  22. Crash
  23. Dice
  24. Hilo
  25. Keno
  26. Limbo
  27. Mines
  28. Moles
  29. Plinko
  30. Rock Paper Scissors
  31. Roulette
  32. Tower
  33. War
  34. Wheel

1. About these Game Rules

  1. 1.1

    These Game rules (the "Game Rules") govern how Bets are placed, accepted, limited, settled and recorded on Peeks, and they set out the particular rules of each Original. They apply to each Bet you place through the Service, whether on an Original or on a Studio game, and they form part of the Terms of service (the "Terms").

  2. 1.2

    These Game Rules use the definitions in the Terms, including Account, Balance, Bet, Daily stake limit, Fun play, Game, Game Aggregator, Levels, Loss limit, Masking Tool, Maximum Payout, Originals, Play break, Prohibited Conduct, Provably fair, Restricted Territory, Round, Seeds, Self-exclusion, Service, Session reminder, Site, Studio, Studio games, Support, Time limit, Vault, Verifier and Winnings. Section 2 defines the further words used only in these Game Rules.

  3. 1.3

    As the Terms provide, the rules of a Game decide how a Bet on that Game is settled. For an Original, those rules are the ones the Game applies under the Rules Version recorded with the Round, which these Game Rules describe and the Game displays. For a Studio game, they are the rules, paytable and information screens shown inside that game. On any other matter, the Terms prevail over these Game Rules.

  4. 1.4

    Each Original displays its rules, Paytable, return to player, house edge, minimum and maximum Bet and Maximum Payout before you bet. These Game Rules repeat that information as it stands on the effective date shown at the top of this page. Where this page and a Game ever disagree, the Round is settled as its Rules Version provides, and we will correct whichever text is wrong.

  5. 1.5

    We may amend these Game Rules at any time, for example to add or retire a Game, a mode or a bet option, to change a limit, or to describe a Game more fully. The effective date at the top of this page shows when they last changed. Clause 1.7 of the Terms applies to these Game Rules: a change that lowers the RTP of an Original or of one of its bet options, or lowers a Multiplier or Odds in its Paytable, is a material amendment and takes effect only after the notice that clause requires, unless the change corrects an error under section 10. A change to a limit under clause 4.7 may take effect at once. An amendment never alters a Bet that has already been accepted: each Round is settled under the rules in force, and the Rules Version recorded, at the moment its Bet was accepted.

  6. 1.6

    By placing a Bet on a Game you confirm that you have read the rules of that Game and accept them. If any rule is unclear to you, ask Support before you play.

  7. 1.7

    These Game Rules are written in English. Where we publish a translation, it is for convenience only, and the English text prevails if the two differ in meaning.

  8. 1.8

    Each Game involves chance. Results are random, and you may lose the whole of any amount you stake. No way of playing removes the house edge of an Original, and nothing in these Game Rules is advice on how or how much to bet.

  9. 1.9

    Where something happens in a Round that neither the rules of the Game, these Game Rules nor the Terms provide for, we settle the Bet in the way that comes closest to the Rules Version of the Game and to the rules generally followed for that kind of game, acting in good faith as clause 2.3 of the Terms requires. We tell you how the Bet was settled and why, and you may question the settlement with Support under section 17.

2. Definitions and interpretation

  1. 2.1

    In these Game Rules:

    • "Auto mode" means an option in a Step game that lets you choose its Steps in advance, so that the whole Round is played as soon as its Bet is accepted.
    • "Autobet" means the feature of an Original that places a series of Bets for you on settings you choose, described in section 9.
    • "Cash-out" means ending a Round of a Step game at your request and receiving the Payout shown for the point you have reached.
    • "Client seed", "Server seed" and "Nonce" mean the parts of your Seeds described in section 5.
    • "House edge" means 100% less the return to player of a Game or bet option.
    • "Multiplier" means the figure by which a stake is multiplied to give a Payout. A Payout at 2.00x is twice the stake, including the stake itself.
    • "Odds" written in the form "8:1" mean that a winning Bet is paid eight times its amount and its amount is also returned.
    • "Open Round" has the meaning given in the Terms: a Round whose Bet has been accepted and which has not yet been settled.
    • "Payout" means the total amount paid into your Balance for a Bet, including any stake returned.
    • "Paytable" means the list of outcomes, with their Multipliers or Odds, that a Game displays.
    • "Push" means a result in which the amount staked is returned and nothing more is paid.
    • "Return to player" or "RTP" means, as in the Terms, the share of total stakes that a Game is designed to return over a very large number of Rounds.
    • "Rules Version" means the version of the rules of an Original that is recorded with each of its Rounds and settles that Round. The Verifier names it in the form "Dice rules v1".
    • "Shared Round" means a Round of Crash in which the Bets of all players ride on a single result.
    • "Side bet" means an optional Bet on a particular outcome, placed with the main Bet of a Round and settled alongside it.
    • "Step" means a single reveal, call, throw, spin, crossing or other decision within a Round of a Step game.
    • "Step game" means an Original whose Round can stay open while you make decisions: Blackjack, Chicken Cross, Hilo, Mines, Moles, Rock Paper Scissors, Tower, War and Wheel.
  2. 2.2

    In these Game Rules, amounts are in US dollars, "including" means including without limitation, a reference to a section or a clause is to a section or a clause of these Game Rules unless another document is named, and headings are for convenience only. Multipliers are written with an "x", so that "1.98x" means 1.98 times the stake.

3. Placing a Bet

  1. 3.1

    To place a Bet you must be logged in to your Account, be eligible to play under the Terms, and not be on a Play break or in a period of Self-exclusion. Visitors without an Account may play only in Fun play, in the Originals and in the Studio games that offer it, as section 12 describes.

  2. 3.2

    The whole stake of a Bet must be available in your Balance when you place it. Money held in the Vault cannot be staked until you move it back to your Balance. A Bet larger than your Balance is refused with the message "Not enough balance." Any stake added during a Round, such as a double, a split, insurance or a war, must likewise be covered by your Balance at the moment you choose it.

  3. 3.3

    A Bet on an Original is placed only when our server has checked it against the rules and limits of the Game and against your safer play settings, has taken the stake from your Balance, and has recorded the Bet together with the Seeds and Nonce that will decide it. Until all of that has happened, nothing has been staked. A Bet refused at any of those points leaves your Balance as it was, and the message displayed gives the reason.

  4. 3.4

    Once accepted, a Bet cannot be canceled, changed or withdrawn, except that a Bet on Crash may be canceled before its Round starts under section 22. Each decision you make in a Step game is final once our server has confirmed it.

  5. 3.5

    Each Bet and each action your device sends carries its own request key. If our server receives the same request more than once, for example because your connection sent it again, it acts on the first copy and answers the others with the same result, so that no second Bet is placed. A request key sent again with different contents is refused.

  6. 3.6

    You may have one Open Round at a time in each Step game. A new Bet on a Step game in which you already have an Open Round is refused with a message naming the Game, such as "Finish your Mines round first." You may hold Open Rounds in different Step games at the same time.

  7. 3.7

    If a Round has moved on since your screen last updated, for example because you acted on it in another tab or on another device, an action based on the earlier position is refused with the message "This round has changed. Refresh to continue." An action sent for a Round that has already ended is refused with the message "This round already ended." Nothing is staked or settled by a refused action.

  8. 3.8

    Before you confirm a Bet, check the Game, the amount, the options you have chosen and any Autobet settings. We do not reverse a Bet because you placed it by mistake.

  9. 3.9

    To protect the Service, we limit the number of Bets and actions an Account may send in each minute. A request over that limit is refused, and nothing is staked by it.

  10. 3.10

    Times in these Game Rules are measured by our server's clock. That clock decides when betting on a Shared Round closes, the Multiplier at which a manual Cash-out on Crash is made, and the day on which a stake counts toward your Daily stake limit. Days run from 00:00 UTC.

  11. 3.11

    Each Bet placed through your Account is treated as your own Bet until you tell us that your Account may be compromised, as clause 6.9 of the Terms provides. Keep your login details and your devices to yourself.

  12. 3.12

    Each Bet is offered to us, accepted and settled in Costa Rica, wherever you are when you place it, as clause 21.7 of the Terms provides.

4. Bet limits and the Maximum Payout

  1. 4.1

    Each Original has a minimum Bet and a maximum Bet, both displayed in the Game, and every Original has the same Maximum Payout of $1,000,000 for a single Bet, stake included, under clause 11.8 of the Terms. No Bet on an Original pays more. The minimum Bet is $0.10 in each Original except Crash, where it is $0.01. The total staked when a Bet is placed, counting the main Bet, each Side bet and each Roulette position, may not exceed $10,000.

  2. 4.2

    On the date of these Game Rules, the maximum Bet of each Original is as follows. Where a selection could pay more than the Maximum Payout, the largest Bet accepted for it is lower, as clause 4.3 explains, and the list below includes those lower figures.

    • Baccarat: $10,000 on Player or Banker, $10,000 on Tie and $3,000 on each Side bet, with no more than $10,000 in total in one Round.
    • Blackjack: $10,000 on the main Bet and $5,000 on each Side bet, with no more than $10,000 in total when the Round starts.
    • Chicken Cross: $10,000. In Auto mode it is $1,000,000 divided by the Multiplier of the lane chosen, where that is lower.
    • Coinflip: $10,000, or $1,000,000 divided by the Multiplier of the selection where that is lower, so that in Classic mode it is $1.92 with 19 coins and $0.96 with 20 coins.
    • Crash: $10,000. A Bet of more than $1,000 cashes out by itself under clause 4.6.
    • Dice: $10,000 up to a Multiplier of 100x, and above that $1,000,000 divided by the Multiplier, which is $101.01 at the highest Multiplier of 9,900x.
    • Hilo: $10,000.
    • Keno: $10,000 where the highest Multiplier of the chosen Paytable is 100x or less, which is so on Classic at any number of picks, on Low and Medium with up to 4 picks, on High with up to 3 and on Extreme with up to 2. Otherwise it is lower, as the table below sets out.
    • Limbo: $10,000 up to a target of 100x, and above that $1,000,000 divided by the target, which is $10.00 at the highest target of 100,000x.
    • Mines: $6,000. In Auto mode it is $1,000,000 divided by the Multiplier for the number of tiles chosen, where that is lower.
    • Moles: $10,000. In Auto mode it is $1,000,000 divided by the Multiplier for winning every round chosen, where that is lower.
    • Plinko: $2,000, except on High with 15 rows, where it is $1,612.90, and on High with 16 rows, where it is $1,000.
    • Rock Paper Scissors: $10,000. In Auto mode it is $1,000,000 divided by the Multiplier for winning every hand chosen, where that is lower.
    • Roulette: $10,000 in total across all positions in one spin.
    • Tower: $10,000. In Auto mode it is $1,000,000 divided by the Multiplier of the last level chosen, where that is lower.
    • War: $10,000 on the main Bet and $10,000 on each Side bet, with no more than $10,000 in total when the Round starts, and less where the Side bets chosen could take the Payout of the Round above the Maximum Payout.
    • Wheel: $10,000.

    The maximum Bet in Keno for each risk level and number of picks is:

    PicksClassicLowMediumHighExtreme
    1$10,000$10,000$10,000$10,000$10,000
    2$10,000$10,000$10,000$10,000$10,000
    3$10,000$10,000$10,000$10,000$500
    4$10,000$10,000$10,000$3,861$500
    5$10,000$3,333.33$2,564.10$2,222.22$100
    6$10,000$1,428.57$1,408.45$1,408.45$100
    7$10,000$1,428.57$1,250$1,250$100
    8$10,000$1,250$1,111.11$1,111.11$100
    9$10,000$1,000$1,000$1,000$100
    10$10,000$1,000$1,000$1,000$100
  3. 4.3

    Before a Bet in Baccarat, Blackjack, Coinflip, Dice, Keno, Limbo, Plinko, Roulette or War, or a Bet in Auto mode in Chicken Cross, Mines, Moles, Rock Paper Scissors or Tower, is accepted, our server checks the most it could pay. If that is more than the Maximum Payout, the Bet is refused with the message "Maximum bet for this selection is $X", where $X is the largest Bet accepted for that selection: $1,000,000 divided by its highest Multiplier, rounded down to the cent, or, for a Bet made up of several amounts, the stake scaled down so that the most it could pay is $1,000,000. Where even the minimum Bet could pay more, the selection is refused with a message saying that it can win more than the $1,000,000 maximum win. The Game shows the same message on its bet button as soon as it applies. To place the Bet, lower the amount or choose another selection. Each Bet that Autobet places is checked in the same way.

  4. 4.4

    Except as clause 4.10 provides for a Bet accepted by mistake, no Payout on an Original is reduced to bring it within the Maximum Payout. A Bet that could pay more is refused under clause 4.3, a Round played in Steps ends under clause 4.5 before a Step that could pay more, and a Crash Bet cashes out under clause 4.6 before its Payout could pass the Maximum Payout.

  5. 4.5

    In Chicken Cross, Hilo, Mines, Moles, Rock Paper Scissors, Tower and Wheel, a Round ends before any Step that could take its Payout above the Maximum Payout, and it pays in full the Payout it has reached. A Round also ends, and pays in full, when it reaches the last Multiplier of the Game's table. The Multiplier tables of Mines and Moles end at their last figure at or below 10,000,000x, the Multiplier at which the minimum Bet of $0.10 pays $1,000,000. When a Round ends in either way, the Game tells you that the Payout reached was paid in full, and no further Step can be taken in it. There are two exceptions. In Hilo, a call that could pay more than the Maximum Payout is refused with a message saying that it can win more than the $1,000,000 maximum win, and a Round in which both calls would be refused ends and pays in full (clause 24.9). In Wheel, a Round also ends when its running Multiplier reaches the highest Multiplier of 10,000x, which can hold its Payout below what the spins would otherwise give (clause 34.4).

  6. 4.6

    The highest Multiplier of each Original, where it has one, is stated in its section. In Crash, a Bet with a stake of more than $1,000 cashes out by itself at $1,000,000 divided by its stake, rounded down to 0.01x, unless it has cashed out sooner, so that its Payout never passes the Maximum Payout, as clause 22.8 explains.

  7. 4.7

    We may change any limit at any time, including by lowering it for a Game, a mode or a bet option. Subject to clause 4.10, the limits in force when a Bet is accepted apply to that Bet. We set limits to manage the risk the Service carries, and a limit does not reflect any view about you.

  8. 4.8

    Stakes added during a Round under clause 7.6 do not count toward the $10,000 total in clause 4.1. The rules of the Game limit them instead: in Blackjack, a split, a double on each hand and insurance can together add up to three and a half times the main Bet, and in War, going to war adds one amount equal to the main Bet.

  9. 4.9

    The limits in this section apply to each Bet. At the date of these Game Rules there is no limit on what you may win over a day, a week or any other period. The Maximum Payout applies to the Originals only. A Round of a Studio game pays under its own rules and up to any maximum win set by its Studio. A single win of more than $1,000,000 in a Studio game is not added to the Balance but held for review, and after the review $1,000,000, the amount of the Maximum Payout, is added to the Balance in its place, unless the review finds a malfunction or Prohibited Conduct, in which case clauses 11.14, 11.15 and 14.5 of the Terms apply. At the date of these Game Rules, a win of more than $10,000 in a Studio game is also flagged to our staff for review once it is paid, and we may review any other large win in a Studio game. A Daily stake limit, Loss limit or Time limit that you set limits what you can stake, lose or play, not what you can win.

  10. 4.10

    A limit or setting that we apply by mistake, such as a maximum Bet or a betting period that differs from the one we intended and publish in these Game Rules, does not bind us, and neither does a Payout above the Maximum Payout. A Bet accepted because of such a mistake, or one that the Game should have refused, for example because betting had closed, the Game was paused or the Bet could pay more than the Maximum Payout, is dealt with as follows: a stake above the correct maximum Bet is settled as if it had been that maximum, and the rest of it returns to your Balance; a Payout above the Maximum Payout is reduced to it; and a Bet that could not have been accepted at all is void, and its stake returns to your Balance. We tell you of each such step under clause 10.6. Clause 11.26 of the Terms covers a Bet that your Balance did not cover, and a limit that we change on purpose under clause 4.7 is not a mistake.

5. How results are produced and recorded

  1. 5.1

    Each Original is Provably fair: the result of each Bet is fixed by values committed before you bet, and you can check it for yourself once the Server seed behind it has been revealed. This section describes the method for each Original other than Crash, which section 22 covers.

  2. 5.2

    Your Account has one active Server seed at a time. It is made of 32 random bytes generated by our server and written as 64 hexadecimal characters, and that text is both the key for the calculation in clause 5.4 and the input to its hash. It is kept encrypted until it is revealed. The SHA-256 hash of the active Server seed is shown on the Seeds page before you bet, and a Server seed is never changed after its hash has been shown.

  3. 5.3

    Your Client seed is a random value until you choose your own, made of 1 to 64 letters, digits, underscores or hyphens, which you set when you rotate your seed pair. The Nonce starts at 0 and rises by one with each Bet you place on an Original other than Crash.

  4. 5.4

    The result of each Bet is calculated as an HMAC keyed with your Server seed. Its message joins, with colons and in this order, your Client seed, the Nonce, the number of the round or step in Hilo, Moles, Rock Paper Scissors, Tower and Wheel, the name of the Game in lower case with hyphens in place of spaces (such as "chicken-cross" or "rock-paper-scissors"), and a counter that starts at 0 and goes up by one whenever the Game needs more values than one calculation gives. Baccarat, Blackjack, Keno, Mines and War use HMAC-SHA512. Chicken Cross, Coinflip, Dice, Hilo, Limbo, Moles, Plinko, Rock Paper Scissors, Roulette, Tower and Wheel use HMAC-SHA256. Where an outcome is drawn from a range, any value that would make part of the range more likely than the rest is discarded and the next value is used. The Fairness policy and the Provably fair page set out the method for each Game in full.

  5. 5.5

    All outcomes of a Round, such as the order of the cards, the positions of mines or traps and the hands the house will throw, are fixed from the Seeds and Nonce of its Bet at the moment the Bet is accepted, and they stay with that Round until it ends. Your decisions choose which of those outcomes you meet; they cannot change them.

  6. 5.6

    You may rotate your seed pair on the Seeds page whenever you have no Open Round outside Crash. Rotation reveals the Server seed you were using, starts a new Server seed whose hash is shown at once, and applies the Client seed you choose. You may rotate up to six times a minute. The Seeds page lists your 20 most recently revealed seed pairs. Each seed pair has an upper limit on its Nonce; when it is reached, Bets are refused with the message "Rotate your seed to continue." until you rotate.

  7. 5.7

    Once a Server seed has been revealed, you can recalculate any Bet made with it using the Verifier, or with your own tools following the published method. Each Bet is recalculated under the Rules Version recorded with it, so a Bet placed under an earlier Rules Version is checked under its own rules. If a recalculated result differs from the recorded result, raise it with Support under section 17.

  8. 5.8

    For each Bet on an Original, our server records the Game, the stake and any added stake, the options chosen, each decision, the outcome, the Multiplier, the Payout, the Rules Version, the hash of the Server seed, the Client seed and the Nonce. Our server records decide each Round and prevail over anything shown on your device, including animations, sounds, counters, balances and any result displayed before your screen updated. They stand unless shown to be wrong, as clause 21.12 of the Terms provides.

  9. 5.9

    Animations, Instant play, sound and similar settings change only how a result is shown to you. They never change the result or the Payout.

  10. 5.10

    Each Payout is worked out in cents and rounded down to the nearest cent. Multipliers are applied at the precision stated for each Game.

  11. 5.11

    Your bet history lists each settled Bet you have placed on the Originals, Crash included, with its result and Multiplier, for as long as we keep it under the Privacy policy. You can download your Bets and your transactions as CSV files from your Account, and one download of Bets holds up to 10,000 of them. Play on Studio games appears in your transactions, not in your bet history. Anyone can also look up a settled Bet on an Original by its bet ID, as clause 9.6 of the Fairness policy describes. For the full record of a Bet kept under clause 5.8, ask Support: we send it to you for as long as we keep it, and in any case for 6 months after the Bet. For a Studio game, clause 14.9 applies.

  12. 5.12

    The live bet and win feeds and the leaderboards on the Site show real Bets only. Other players see you there, and in the list of players in a Shared Round, under your username cut to its first four characters and followed by asterisks where it is longer, or as Hidden if Public profile is turned off in your Settings. Fun play Rounds never appear in them.

6. Return to player and house edge

  1. 6.1

    For each Original, the RTP and house edge shown in the Game are calculated from the rules of the Game by counting each possible outcome with its Payout. The figure for Blackjack assumes that each decision follows basic strategy, so your own return depends on how you play.

  2. 6.2

    Where the RTP of an Original depends on the options you choose, such as the risk level, the number of picks, rows or mines, the target or the point at which you cash out, the Game shows the range across the options offered, and the section for that Game states it. Wheel is the exception: the Game shows the RTP of a single spin, and clause 34.6 states how the return falls with each further spin.

  3. 6.3

    Apart from a Bet accepted by mistake under clause 4.10, the Maximum Payout does not lower the return of a Bet: a Bet that could pay more is refused, and a Round that ends under clause 4.5 pays in full the Payout it has reached. The one limit that can hold a Payout below what the rules would otherwise give is the highest Multiplier of Wheel, 10,000x, and clause 34.6 explains its effect on the return of a Round.

  4. 6.4

    RTP describes the average over a very large number of Rounds. Over any session, short or long, your results may differ widely from it, and it is not a forecast of what you will receive. The result of each Bet is independent of the results of your other Bets.

  5. 6.5

    The RTP of a Studio game is the figure its Studio publishes in that game. We do not calculate it and cannot verify it.

7. Rounds played in steps

  1. 7.1

    In a Step game, the Round opens when your Bet is accepted and stays open while you make your decisions, as the section for each Step game describes.

  2. 7.2

    In Chicken Cross, Hilo, Mines, Moles, Rock Paper Scissors, Tower and Wheel, you may cash out after at least one successful Step and receive the Payout shown at that point. Before your first successful Step, the Game offers no Cash-out. Clauses 11.2 and 16.2 cover such a Round while the Game is paused or while you are on a Play break or in Self-exclusion.

  3. 7.3

    A Round of a Step game also ends without any request from you when a Step loses, when the last Step the Game allows has been completed, when the next Step could take the Payout above the Maximum Payout or the highest Multiplier of the Game is reached under clause 4.5, or when the Steps chosen in Auto mode have been played. Any Payout due is paid into your Balance at once.

  4. 7.4

    An Open Round stays open, at the point it has reached, until you finish it or until it is settled for you under clause 7.7. Apart from that, we do not make decisions in it for you or charge anything for it, and its stake stays committed to it until it ends.

  5. 7.5

    While you have an Open Round in any Original other than Crash, you cannot rotate your seed pair. Clauses 7.7 to 7.9 set out what happens to an Open Round when your Account is closed.

  6. 7.6

    In Blackjack and War, some decisions add a stake to the Round: a double or a split adds an amount equal to your original Bet, insurance costs half of it, and going to war adds an amount equal to your main Bet. Each added stake is taken from your Balance when you make the decision, and it is checked in the same way as a new Bet, including against your Daily stake limit.

  7. 7.7

    We may settle an Open Round of an Original for you in each of the following cases:

    • your Account is closed, for any reason, while the Round is still open;
    • we remove the Game under clause 11.4, or we stop offering the Service under clause 20.4 of the Terms.
  8. 7.8

    We settle the Round at the point it has reached, by the action that ends it without adding a stake: a Cash-out where clause 7.2 allows one; in Blackjack, declining any insurance and standing on each hand; and in War, surrendering. A Round with no successful Step yet, which offers no Cash-out, is closed with its stake returned in full. We never add a stake for you.

  9. 7.9

    A Round settled for you appears in your bet history with the action we took, and we tell you that we settled it. Its result stands as if you had taken that action yourself. If you ask Support to close your Account, you may finish your Open Rounds first, and any Round still open when the closure takes effect may be settled under clause 7.8, so an Open Round never holds up the closure. Open Rounds of Studio games are completed as clause 14.6 provides.

8. Disconnection and interrupted play

  1. 8.1

    In Baccarat, Coinflip, Dice, Keno, Limbo, Plinko and Roulette, an accepted Bet is settled by our server at once, whether or not you stay connected, and its result appears in your bet history.

  2. 8.2

    In a Step game, if your connection drops or you leave the page, your Open Round waits at the point it has reached and continues when you return to the Game, unless it is settled for you under clause 7.7 first. No decision is made for you, and a Step counts only if our server received and confirmed it before the interruption.

  3. 8.3

    A Round played in Auto mode in Chicken Cross, Mines, Moles, Rock Paper Scissors, Tower or Wheel is played in full when its Bet is accepted, so a later disconnection does not affect it.

  4. 8.4

    In Crash, our server settles each Bet in a Shared Round whether or not you are connected. An automatic Cash-out is paid at its target if the Round reaches it. A manual Cash-out is paid at the Multiplier reached when your request reached our server, provided it reached our server before the crash and the Bet had not already been settled as lost by the time our server could act on it. Otherwise, the Bet loses at the crash. Clause 22.12 applies where a fault on our side stopped our server from receiving Cash-outs during a Round.

  5. 8.5

    You are responsible for your device, software and internet connection. A fault in any of them is not a malfunction of a Game, and a Bet or decision that does not reach our server has no effect.

  6. 8.6

    Leaving a Round, or interrupting your connection, on purpose to avoid a result or to gain an advantage is Prohibited Conduct, and it does not change the result of the Round.

  7. 8.7

    What happens to an interrupted Round of a Studio game is decided by the rules of that game and its Studio, as section 14 provides.

9. Autobet

  1. 9.1

    Where an Original offers Autobet, you can choose the number of Bets or leave it open, change the amount after a win or a loss, stop when a profit or loss you set is reached, and add up to five further rules of your own. Each Bet that Autobet places is a separate Bet, subject to these Game Rules, the limits of the Game and your safer play settings.

  2. 9.2

    Autobet is run by the Site in your browser. It sends one Bet at a time and waits for its result before sending the next, and our server treats each of those Bets as a Bet you placed yourself.

  3. 9.3

    Autobet stops when you stop it, when a stop setting is reached, when a Bet in the series is refused or fails, when the page is hidden or closed, or when your device goes offline. Stop settings are checked after each Bet is settled and before the next is sent, so a Bet already sent stands.

  4. 9.4

    You are responsible for the settings you choose and for each Bet Autobet places. We do not guarantee that Autobet will start, continue or stop exactly as you set it, and we do not reverse Bets it has placed.

  5. 9.5

    Auto mode in a Step game is not Autobet. In Auto mode you choose the Steps of a single Round before you bet, and our server plays them all when the Bet is accepted.

10. Malfunctions, errors and void Bets

  1. 10.1

    If a Game, our systems or a Studio's systems malfunction so that a Round cannot be played or settled under its rules, the affected Bets are void: their stakes are returned to your Balance, and any Payout the malfunction produced is canceled. Where the result of a Round of an Original has already been decided but a fault stops it from being settled, the decided result is kept and our server keeps trying to settle the Round on it, and a Round that still cannot be settled after repeated attempts is sent to our staff for review. Clause 22.12 sets out how faults are handled in a Shared Round of Crash.

  2. 10.2

    If a Bet is settled at a Multiplier, Odds or Payout that does not match the rules of the Game, for example because a Paytable was displayed or applied wrongly, or because of a technical, software or human error, we will correct the settlement to what the rules provide. Where the correct result cannot be established, we will void the Bet and return its stake. A Bet that fails the Seeds check in clause 8.5 of the Complaints policy is settled again only where the correct result is better for you. Clause 4.10 covers a Bet accepted under a limit or setting applied by mistake.

  3. 10.3

    Where we correct or void a Bet after it has been settled, we may adjust your Balance to match, including by removing Winnings that came from the error and Winnings from later Rounds played with them. If your Balance is not enough to cover the adjustment, the Terms set out how the shortfall is recovered.

  4. 10.4

    If you notice what appears to be an error or fault in a Game, stop playing that Game and tell Support, quoting the bet ID. Knowingly using an error for gain, or repeating a Bet in order to benefit from one, is Prohibited Conduct, and Bets placed in that way may be voided.

  5. 10.5

    None of the following is a malfunction of a Game: a fault in your device, browser, software or connection; a slow, frozen or incomplete display on your device while our server goes on working normally; or a result you did not expect. Results recorded by our server stand in each of those cases.

  6. 10.6

    When we void or correct a Bet, we will tell you, and the change will appear in your bet history and your transactions.

  7. 10.7

    For a Studio game, the Studio's own rules on malfunctions apply as well. Where they differ from this section, the Studio's rules decide the result of a Round in its game.

11. Pauses, maintenance and changes to Games

  1. 11.1

    We may pause any Original for maintenance, repair or review. While an Original is paused, new Bets on it, in Crash as in the other Originals, are refused with the message "Paused for maintenance." We may also pause play with money across the whole Service. While we do, new Bets are refused with the message "Paused for a moment. Your balance is safe.", and a Crash Round that has not yet started is canceled and each Bet in it is refunded in full.

  2. 11.2

    While an Original is paused, you may still close an Open Round in it by an action that adds no stake: a Cash-out, standing in Blackjack, declining insurance or surrendering in War. Any other action is refused with the message "Paused for maintenance." followed by "Cash out to end the round.", or by "Stand to end the round." in Blackjack and "Surrender to end the round." in War. A Round of Chicken Cross, Hilo, Mines, Moles, Rock Paper Scissors or Tower with no successful Step yet offers no Cash-out under clause 7.2, and any action that would continue it is refused with the message "Paused for maintenance." alone. If such a Round is ended while the Game is paused, it is closed with its stake returned to your Balance in full. Otherwise it stays open at the point it has reached until the pause ends.

  3. 11.3

    A mode or option that a Game shows as unavailable cannot be played, and a Bet sent for it is refused.

  4. 11.4

    We may add, change, hide or remove any Game, mode or bet option at any time. We may hide a Studio game that is not working properly without notice. If we remove an Original while you have an Open Round in it, we settle that Round for you under the rules in force when its Bet was accepted, as clauses 7.7 and 7.8 describe, and a Round that cannot be settled is void under section 10. Open Rounds of Studio games are dealt with under clause 14.6.

  5. 11.5

    When we change how an Original works, the new rules apply only to Bets accepted after the change and are recorded under a new Rules Version. An Open Round keeps the rules and Seeds it started with.

  6. 11.6

    Except for returning the stakes of void Bets, we are not liable for any loss that arises because a Game is paused, unavailable, changed or removed, subject to the Terms.

  7. 11.7

    If an event beyond our reasonable control, of the kinds listed in section 20 of the Terms, stops a Round from being settled, its Bet is void and the stake returns to your Balance. A Round that can be resumed is resumed at the point it had reached when the Service returns.

12. Fun play

  1. 12.1

    Fun play is available in all 17 Originals, both to visitors and to players with an Account. While a Game is in Fun play, its switch between Fun play and Real play is set to Fun play, and a visitor is also offered a key to log in and play for real. You cannot switch between Fun play and Real play while a Round is open.

  2. 12.2

    In Fun play nothing is staked and nothing is paid. Your Balance does not change, and any amount shown in a Fun play Round is an illustration only.

  3. 12.3

    Fun play results give no right to any payment, even where a Fun play Round shows a win, and they are not recorded on your Account. In the Originals other than Crash, they are produced by the Site on your device and are not linked to your Seeds. In Crash, Fun play follows the crash point of the live Shared Round, with nothing staked. In a Studio game, Fun play runs on the Studio's own demo of the game, and its results come from the Studio's systems.

  4. 12.4

    In the Originals, Fun play follows the same rules, Paytables and Multipliers as play with money, but a Fun play result says nothing about the result of any Bet. Fun play in a Studio game is the demo that its Studio provides, and we cannot confirm that it uses the same paytable or settings as the version played with money.

  5. 12.5

    Fun play Rounds do not count toward your Daily stake limit, your Loss limit, your Time limit or your Levels.

  6. 12.6

    Where a Studio game offers Fun play, its game page has our switch between Fun play and Real play, and visitors without an Account may open the game in Fun play. Where its Studio does not offer Fun play for a game, the game is offered for Real play only. Fun play in Studio games cannot be opened while you are on a Play break or in Self-exclusion, where play is not available in your location, or while the game is paused, as clause 16.8 also states. We may withdraw Fun play from any Game.

13. Fair play in Games

  1. 13.1

    Each of the following is Prohibited Conduct in any Game:

    • using a bot, script, macro, modified client or other automated tool to place Bets or make decisions, other than Autobet and Auto mode offered by the Site;
    • using any software or device that reads, predicts or influences results, or that gives you information the Game does not give other players;
    • trying to learn or work out a Server seed before it is revealed, or interfering with the Seeds, the Nonce or the Verifier;
    • placing a Bet with the help of information about a Game, its Seeds or its results that has not been made public, however that information reached you;
    • sending requests to our servers other than through the Site, or altering requests to obtain Odds, limits or results that the Game does not offer;
    • exploiting a fault, error or gap in a Game or in our systems, as described in section 10;
    • acting together with other players, or using more than one Account, to gain an advantage, including in a Shared Round;
    • placing Bets that cover opposite outcomes, or nearly all outcomes, of a Round in order to produce stake volume without real risk, where any benefit depends on the amount staked, for example Bets on both Player and Banker in one Round of Baccarat, Bets on red and black, on odd and even, or on low and high in one spin of Roulette, or Bets that together cover 25 or more of the 37 pockets in one spin;
    • placing a Bet on a live game or game show in which you work, or whose result you are in a position to influence;
    • interrupting a Round or your connection on purpose, as described in clause 8.6;
    • placing a Bet while using a Masking Tool, or from a Restricted Territory, as the Restricted countries and VPN policy describes;
    • placing a Bet for another person, or with money that belongs to another person.
  2. 13.2

    We may review play on the Service to detect the conduct described in this section.

  3. 13.3

    Where we find Prohibited Conduct in a Game, we may void the Bets concerned, remove the Winnings from them, and suspend or close your Account, as the Terms provide. Where Bets that cover each other, as described in clause 13.1, affect nothing but a benefit that depends on the amount staked, we may instead let them stand and leave their stakes out of that benefit. A Bet placed by a person who may not bet under clause 4.8 of the Terms is void: its stake is returned and no Winnings are paid.

14. Studio games

  1. 14.1

    Studio games are slots, live casino games and game shows supplied by Studios through the Game Aggregator. They run on the Studios' own systems and are shown to you inside a frame on the Site.

  2. 14.2

    The rules, Paytable, features, RTP and maximum win of each Studio game are those shown inside the game, and they form part of these Game Rules for Bets on that game. Read them before you play: they can differ between games that look alike, and between versions of the same game.

  3. 14.3

    The results of Studio games are produced by each Studio's own random number generator under its own testing arrangements. Studio games are not Provably fair, and we can neither verify nor influence their results.

  4. 14.4

    When you bet in a Studio game, the Studio instructs our server to take the stake from your Balance and to pay any win into it, and each of those movements is recorded in your Account. A Round of a Studio game is settled when its Studio reports the result.

  5. 14.5

    If a Studio cancels a Round or rolls back a stake, the stake is returned to your Balance, but never more than the amount taken for that Round and not yet returned. If a Studio reverses a win that it reported in error, the amount is taken back from your Balance, but never more than that win. A reversal that your Balance cannot cover is refused and recorded, and we may recover the amount as the Terms allow. Each of these movements appears in your transactions, as play on Studio games does not appear in your bet history.

  6. 14.6

    A Round of a Studio game that is interrupted, including free spins or a bonus feature in progress, is completed or settled as the rules of the Studio provide.

  7. 14.7

    The minimum and maximum Bets and the maximum win of each Studio game are set by its Studio and shown in the game. The Maximum Payout in section 4 applies to the Originals only, and clause 4.9 sets out how a single win of more than $1,000,000 in a Studio game, and other large wins, are reviewed.

  8. 14.8

    Where a Studio game includes a jackpot, its rules, contributions and award are set by the Studio. A jackpot amount displayed in a game can change at any moment and is an estimate until the Studio confirms a win.

  9. 14.9

    Questions about the result of a Studio game are taken up with its Studio through the Game Aggregator, and the record of the Round kept by the Game Aggregator decides the result, as clause 11.7 of the Terms provides.

  10. 14.10

    Your Daily stake limit, your Loss limit and your Time limit all count play on Studio games. While you are on a Play break or in Self-exclusion, or once one of those limits is reached, a Studio game will not open for play with money, and a game that is already open refuses each Bet in the same way as it would if your Balance were too low. A win, a refund or the return of a stake already taken is still paid. Section 16 sets out these tools.

  11. 14.11

    A Studio game opens for play with money only while you are logged in, your Account is not suspended and play on it is not paused by our staff, you are not on a Play break or in Self-exclusion, you are within your Daily stake limit, Loss limit and Time limit, play is available in your location, and we have not paused the game, its Studio or Studio games as a whole. Once a game is open, each stake is refused in the same cases, and also once you are no longer logged in to your Account on any device. A Time limit that has been reached shows the message "You've reached your time limit." If a game cannot be opened, a message says so and nothing is staked. If its Studio reports that a game has been switched off, we hide the game. While a game or its Studio is paused or hidden, the message "This game is not available right now. Pick another one." is shown, and while Studio games as a whole are unavailable or paused, a message says that slots are not available right now.

  12. 14.12

    Where a slot lets you buy a bonus round or a feature, its price is a Bet. The price is taken from your Balance when you buy, counts in full toward your Daily stake limit and Loss limit, and is settled by the Studio under the rules of the game.

  13. 14.13

    Many slots state their wins as multiples of the stake on a single line, or of a coin value, rather than of your total stake. The information screens of each game explain how its wins are worked out.

  14. 14.14

    If free spins or a bonus feature stop before they finish, open the game again, since many games carry on from the point they had reached. If the game does not carry on, or a Round still shows no result, tell Support the game and the time. We then check the record of the Round as clause 8.8 of the Complaints policy describes, and we return the stake or pay what is owed.

15. Live casino games and game shows

  1. 15.1

    Live casino games and game shows are run by a Studio from its own premises, with a dealer or a presenter, and streamed to you as they happen.

  2. 15.2

    A Bet on a live game is accepted only during the betting time shown at the table. A Bet that reaches the Studio's system after betting has closed is refused, even if your screen still showed time remaining.

  3. 15.3

    The limits of each live table are set by its Studio and shown at the table. They may differ between tables of the same game.

  4. 15.4

    The result of a live Round is the physical event as recorded by the Studio's system, such as the cards dealt, the pocket the ball settles in or the segment where a wheel stops. The Studio's record prevails over what your stream showed.

  5. 15.5

    A misdeal, a dealer or presenter error, an exposed or damaged card, or a fault in the table equipment is dealt with under the rules of the game and its Studio. Those rules may void the Round and return the stakes, require a new deal or spin, or correct the result.

  6. 15.6

    A live stream may be delayed or lose quality, and a delay does not extend the betting time. If your stream is interrupted, the Round continues and is settled from the Studio's record. Where a decision is needed from you and is not made in time, the default set by the rules of the game applies.

  7. 15.7

    Some live games are shared by many players at once. Other players' Bets and decisions may form part of the game under its rules, and we are not responsible for them.

  8. 15.8

    Some live tables have a chat that their Studio runs. What you write there must follow section 15 of the Terms. The Studio may moderate that chat, hide your messages or remove you from the table, and we may act on a report from the Game Aggregator under clause 14.6 of the Terms.

  9. 15.9

    A Studio knows you only by a reference that we create from your Account, which contains no username, email address or name. Any name shown for you at a table comes from that reference.

16. Safer play tools in Games

  1. 16.1

    While you are on a Play break or in Self-exclusion, new Bets and added stakes in the Originals and in Crash are refused with the message "You're on a play break." or, in Self-exclusion, "You're self-excluded.", and Studio games are closed to play with money as clause 14.10 describes. In an Open Round you may take only an action that closes it without a further stake: a Cash-out, standing in Blackjack, declining insurance or surrendering in War. Any other action is refused with the same message followed by "Cash out to end the round.", or by "Stand to end the round." in Blackjack and "Surrender to end the round." in War. In a Round of Chicken Cross, Hilo, Mines, Moles, Rock Paper Scissors or Tower with no successful Step yet, the message appears alone.

  2. 16.2

    A Round of Chicken Cross, Hilo, Mines, Moles, Rock Paper Scissors or Tower with no successful Step yet offers no Cash-out under clause 7.2. If such a Round is ended during a Play break or Self-exclusion, it is closed with its stake returned to your Balance in full. Otherwise it stays open at the point it has reached until the period ends.

  3. 16.3

    Your Daily stake limit counts each stake from 00:00 UTC each day, including Bets on Originals, Crash and Studio games and stakes added within a Round. In the Originals and Crash, and when a Studio game is opened, a Bet or added stake that would take your total for the day over the limit is refused with the message "Over your daily stake limit." followed by the amount you have left that day or, once nothing is left, with "Daily stake limit reached." followed by the time the limit resets. Inside a Studio game that is already open, such a Bet is refused as clause 14.10 describes. A Crash Bet that you cancel before its Round starts does not count toward your Daily stake limit.

  4. 16.4

    Before a Bet is accepted, it is checked against each Loss limit you have set, over 1, 3, 7 or 14 days, counting each Bet in an Open Round at its largest possible loss, including any stake that could still be added in that Round. Losses on Studio games count toward your Loss limit. In the Originals and Crash, and when a Studio game is opened, a Bet that could take you over a limit is refused with a message giving the largest Bet the limit allows, such as "Max bet with your loss limit is $5.00.", or, once nothing is left, with "Loss limit reached." followed by the time the limit resets. Inside a Studio game that is already open, such a Bet is refused as clause 14.10 describes.

  5. 16.5

    Your Time limit counts your play time in the Originals, Crash and Studio games, as clause 13.5 of the Terms describes. Once it is reached, new Bets in the Originals and in Crash are refused with the message "You've reached your time limit." until the period ends, and Studio games are closed to play with money as clause 14.11 describes.

  6. 16.6

    Session reminders appear on your device at the interval you choose. They do not stop play, and they do not affect any Round.

  7. 16.7

    The Responsible gambling policy explains each tool, and you can set them on the Responsible play page.

  8. 16.8

    Fun play in the Originals stays available during a Play break or Self-exclusion, because nothing is staked in it. Fun play in Studio games is not available during either period.

17. Questions, disputes, liability and tax

  1. 17.1

    Each Bet has an ID, shown in your bet history and with its result. Quote it, with the Game and the time of the Bet, whenever you contact Support about a Round.

  2. 17.2

    For an Original, we review a question about a result against our server records and the Seeds of the Bet. Once its Server seed has been revealed, you can check the result yourself under clause 5.7.

  3. 17.3

    For a Studio game, clause 14.9 applies. Complaints are handled under the Complaints policy.

  4. 17.4

    A complaint about a Bet must be made within the period set by clause 6.3 of the Complaints policy, which counts 6 months from the Bet or from a later date that clause gives, such as the day you became aware of the problem or the day an open Round settled.

  5. 17.5

    Information that Support gives you about a Game is given in good faith to help you. It does not change these Game Rules, the rules shown in a Game or the result of any Round.

  6. 17.6

    Section 19 of the Terms limits our liability in connection with Games and Bets. In particular, losing a Bet that was settled under the rules of its Game is not a loss for which we are liable, and our liability for any claim about a Bet is limited to the amount of that Bet.

  7. 17.7

    You are responsible for any tax due on your Winnings in the country where you are taxed, as clause 9.22 of the Terms provides. Your bet history and the CSV download in clause 5.11 can help you keep a record.

18. Baccarat

  1. 18.1

    Baccarat is played with eight standard decks of 52 cards. The order of the cards for each Round is fixed by your Seeds when the Bet is accepted, and each Round is dealt from all 416 cards.

  2. 18.2

    Aces count as 1, cards from 2 to 9 count at their face value, and tens and picture cards count as 0. The total of a hand is the last digit of the sum of its cards, so it is always between 0 and 9.

  3. 18.3

    The Player hand and the Banker hand each receive two cards. If either hand totals 8 or 9 with its first two cards (a natural), no more cards are drawn. Otherwise, the Player hand draws a third card on a total of 0 to 5 and stands on 6 or 7. If the Player hand stands, the Banker hand draws on 0 to 5 and stands on 6 or 7. If the Player hand draws, the Banker hand draws on 0, 1 or 2; on 3 unless the Player's third card is an 8; on 4 if that card is 2 to 7; on 5 if it is 4 to 7; on 6 if it is a 6 or 7; and it stands on 7. The hand with the higher total wins, and equal totals are a tie.

  4. 18.4

    You may bet on Player, Banker or Tie, singly or in any combination. A Bet on Player pays 1:1, a Bet on Banker pays 0.95:1 and a Bet on Tie pays 8:1. When the hands tie, Bets on Player and Banker are a Push.

  5. 18.5

    Side bets require a main Bet in the same Round and are settled on the cards dealt:

    • Player pair pays 11:1 if the first two cards of the Player hand are of the same rank, and Banker pair pays 11:1 if the first two cards of the Banker hand are.
    • Either pair pays 5:1 if the first two cards of either hand are of the same rank.
    • Perfect pair pays 25:1 if the first two cards of either hand are of the same rank and suit. It is paid once, even if both hands qualify.
    • Player bonus and Banker bonus pay only if the chosen hand wins. A win with a natural pays 1:1. A win without a natural pays 30:1 by 9 points, 10:1 by 8, 6:1 by 7, 4:1 by 6, 2:1 by 5 and 1:1 by 4, and loses by a smaller margin. A tie between two naturals is a Push, and any other tie loses.
  6. 18.6

    RTP: Player 98.76% (house edge 1.24%), Banker 98.94% (1.06%), Tie 85.64%, Player pair 89.64%, Banker pair 89.64%, Either pair 86.29%, Perfect pair 86.97%, Player bonus 97.35% and Banker bonus 90.63%.

  7. 18.7

    Limits: from $0.10, with the maximum Bets set out in clause 4.2 and the Maximum Payout of $1,000,000 for the Round.

19. Blackjack

  1. 19.1

    Blackjack is played against the dealer with eight standard decks of 52 cards. The order of the cards for each Round is fixed by your Seeds when the Bet is accepted, and each Round is dealt from all 416 cards.

  2. 19.2

    You aim for a hand closer to 21 than the dealer's without going over. Cards from 2 to 10 count at their face value, picture cards count as 10, and an Ace counts as 11 unless that would take the hand over 21, in which case it counts as 1.

  3. 19.3

    You receive two cards face up, and the dealer receives one card face up and one face down.

  4. 19.4

    An Ace with a ten-value card as your first two cards is a blackjack and pays 3:2, unless the dealer also has blackjack, in which case it is a Push. A blackjack settles at once, and no insurance is offered on it.

  5. 19.5

    Where the dealer shows a ten-value card and holds blackjack, the Round ends at once and your main Bet loses. Where the dealer shows an Ace, insurance is offered before any other decision.

  6. 19.6

    Insurance costs half of your main Bet and pays 2:1 if the dealer has blackjack, in which case your main Bet loses. If the dealer does not have blackjack, the insurance is lost and play continues.

  7. 19.7

    On each hand you may hit (take a card) or stand (take no more cards). You may double on any first two cards, including after a split: your Bet on that hand is doubled, and you receive exactly one more card. You may split two cards of the same value, including any two ten-value cards, into two hands, adding a Bet equal to your original one. Only one split is allowed in a Round. Split Aces receive one card each and cannot take more. A split hand that totals 21 with two cards counts as 21, not as blackjack, and pays 1:1. A hand that reaches 21 stands automatically. Surrender is not offered.

  8. 19.8

    When your hands are complete, the dealer turns over the face-down card and draws until the hand totals 17 or more, standing on all totals of 17, including a soft 17. If all your hands have gone over 21, the dealer does not draw.

  9. 19.9

    A hand that beats the dealer's pays 1:1, a hand that equals it is a Push, and a hand that goes over 21 loses, whatever the dealer then draws.

  10. 19.10

    Two Side bets are settled on the first cards dealt, whatever happens later in the Round:

    • Perfect Pairs, on your first two cards: Perfect pair (same rank and suit) 25:1, Colored pair (same rank and color, different suits) 12:1 and Mixed pair (same rank, different colors) 6:1.
    • 21+3, on your first two cards with the dealer's face-up card: Suited trips (same rank and suit) 100:1, Straight flush 40:1, Three of a kind 30:1, Straight 10:1 and Flush 5:1. An Ace counts high or low in a straight, and only the highest hand is paid.
  11. 19.11

    RTP: 99.57% (house edge 0.43%) when each decision follows basic strategy; Perfect Pairs 95.90%; 21+3 96.30%.

  12. 19.12

    Limits: from $0.10, with up to $10,000 on the main Bet and $5,000 on each Side bet and no more than $10,000 in total when the Round starts, and the Maximum Payout of $1,000,000 for the whole Round. Doubles, splits and insurance add to the stake under clauses 4.8 and 7.6.

20. Chicken Cross

  1. 20.1

    In Chicken Cross you guide a chicken across a road of lanes. Each lane it crosses safely raises the Multiplier. If the chicken is hit, the Round ends and the stake is lost.

  2. 20.2

    You choose a difficulty before you bet: Easy has 24 lanes, Medium 22, Hard 20 and Expert 15. A higher difficulty has fewer lanes and Multipliers that rise faster.

  3. 20.3

    How far the chicken can go is fixed when the Bet is accepted. A single value w, taken from the first four bytes of the HMAC-SHA256 result, gives a crossing value of 0.96 × 4,294,967,296 ÷ (w + 1). The chicken crosses each lane whose Multiplier is at or below the crossing value and is hit at the first lane whose Multiplier is above it.

  4. 20.4

    The Multipliers for lanes 1 onward are:

    • Easy: 1.00, 1.04, 1.09, 1.14, 1.20, 1.26, 1.33, 1.41, 1.50, 1.60, 1.71, 1.85, 2.00, 2.18, 2.40, 2.67, 3.00, 3.43, 4.00, 4.80, 6.00, 8.00, 12.00 and 24.00.
    • Medium: 1.09, 1.25, 1.43, 1.66, 1.94, 2.28, 2.71, 3.25, 3.94, 4.85, 6.07, 7.72, 10.04, 13.38, 18.40, 26.29, 39.43, 63.09, 110.40, 220.80, 552.00 and 2,208.00.
    • Hard: 1.20, 1.52, 1.94, 2.51, 3.29, 4.39, 5.95, 8.24, 11.68, 16.98, 25.48, 39.63, 64.40, 110.40, 202.40, 404.80, 910.80, 2,428.80, 8,500.80 and 51,004.80.
    • Expert: 1.60, 2.74, 4.85, 8.90, 16.98, 33.97, 71.71, 161.35, 391.86, 1,044.96, 3,134.87, 10,972.06, 47,545.60, 285,273.60 and 3,138,009.60.
  5. 20.5

    You may cross one lane at a time, or move straight to a lane further ahead, in which case the chicken crosses each lane up to it and the Round loses if it is hit on the way. You may cash out after crossing at least one lane. In Auto mode you choose a lane before you bet, and the Round pays at that lane if the chicken reaches it.

  6. 20.6

    Crossing the last lane ends the Round and pays its Multiplier. When you cross lanes yourself, including when you move straight to a lane further ahead, the Round also ends before a lane that could take the Payout above the Maximum Payout, and it pays in full the Payout reached. In Auto mode, a Bet whose chosen lane could pay more than the Maximum Payout is refused under clause 4.3.

  7. 20.7

    RTP: 96.00% (house edge 4.00%) at each lane on Easy, Medium and Hard, and 95.93% to 96.00% on Expert.

  8. 20.8

    Limits: $0.10 to $10,000.

21. Coinflip

  1. 21.1

    Coinflip tosses from 1 to 20 coins. Each coin lands heads or tails with equal chance, independently of the others, and each is decided by one bit of the HMAC-SHA256 result.

  2. 21.2

    In Classic mode you call heads or tails for each coin, and you win only if every coin lands as you called it. The Multiplier is 0.99 × 2 to the power of the number of coins: 1.98x for one coin, then 3.96x, 7.92x, 15.84x, 31.68x, 63.36x, 126.72x, 253.44x, 506.88x, 1,013.76x, 2,027.52x, 4,055.04x, 8,110.08x, 16,220.16x, 32,440.32x, 64,880.64x, 129,761.28x, 259,522.56x and 519,045.12x, up to 1,038,090.24x for 20 coins.

  3. 21.3

    In Target mode you choose the number of coins, one side and a target, and you win if at least that many coins land on your side. The Multiplier is 0.99 × the number of possible results ÷ the number of winning results, rounded down to four decimal places. A target is allowed only where the chance of winning is 85% or less, and the Game shows the lowest target allowed for each number of coins, with the Multiplier and the chance of winning before you bet.

  4. 21.4

    RTP: 99.00% in Classic mode (house edge 1.00%), and 98.99% to 99.00% in Target mode.

  5. 21.5

    Limits: $0.10 to $10,000, with the Maximum Payout of $1,000,000. A Bet whose Payout on a win could exceed it is refused under clause 4.3, so that the largest Bet on 20 coins in Classic mode is $0.96.

22. Crash

  1. 22.1

    Crash is played in Shared Rounds. After a betting period, a Multiplier starts at 1.00x and rises until the Round crashes. A Bet that is cashed out before the crash is paid its stake times the Multiplier at Cash-out; a Bet still running at the crash loses.

  2. 22.2

    Each Shared Round has its own Server seed, made of 32 random bytes generated by our server and written as 64 hexadecimal characters. Its SHA-256 hash is shown when betting on the Round opens, before any Bet in it is accepted, and the Server seed is revealed when the Round crashes. Client seeds and the Nonce of your Account are not used in Crash. The Game lists the last 20 Rounds with their crash points, Server seeds and hashes.

  3. 22.3

    The crash point is calculated from the HMAC-SHA256 of the Round's Server seed over a fixed message. Its first four bytes give a number w from 0 to 4,294,967,295, and the crash point is 0.99 × 4,294,967,296 ÷ (4,294,967,296 − w), rounded down to two decimal places, with a lowest value of 1.00x and a highest of 1,000x. A Round can crash at 1.00x, in which case each Bet in it loses.

  4. 22.4

    Betting on each Round is open for about eight seconds before it starts, and the next betting period opens about two seconds after a crash. Once a Round starts, the Multiplier rises with time at a fixed rate, reaching 2.00x after about 8.7 seconds, until it reaches the crash point.

  5. 22.5

    You may have one Bet in each Shared Round, placed during its betting period. If you cancel it under clause 22.7, you may place a new Bet in the same Round while betting is still open. A Bet that reaches our server after betting has closed is refused with the message "Betting is closed for this round.", and a second Bet while you already have one in the Round is refused with "You're already in this round." You may set an automatic Cash-out target from 1.01x to 1,000x, in steps of 0.01x.

  6. 22.6

    An automatic Cash-out is paid at its target if the crash point is at or above it, whether or not you are connected. A manual Cash-out is paid at the Multiplier reached at the moment your request reached our server, even if our server finishes handling it a moment later. A request that reaches our server at or after the crash is too late, and the Bet loses, subject to clause 22.12. So does a request that reached our server before the crash if, by the time our server could act on it, the Bet had already been settled as lost, which happens only after the crash. The Multiplier on your screen may lag behind the server.

  7. 22.7

    You may cancel your Bet for a full refund until the Round starts. Once it has started, a Bet cannot be canceled.

  8. 22.8

    The highest Multiplier is 1,000x. A Bet with a stake of more than $1,000 cashes out by itself at $1,000,000 divided by its stake, rounded down to 0.01x, so that its Payout never passes the Maximum Payout: for example at 500.00x for a $2,000 Bet and at 100.00x for a $10,000 Bet. If you set an automatic Cash-out target above that point, the Bet cashes out at that point instead. The Game shows that point as "Max" followed by the Multiplier, and the Bet still loses if the Round crashes before it is reached and you have not cashed out.

  9. 22.9

    RTP: 99.00% (house edge 1.00%) for each Cash-out target from 1.01x to 1,000x.

  10. 22.10

    Limits: $0.01 to $10,000.

  11. 22.11

    The list of Bets in a Shared Round shows each player as clause 5.12 describes.

  12. 22.12

    If a fault on our side stops a Crash Bet from being settled, our server keeps trying to settle it, and a Bet that still cannot be settled after repeated attempts is sent to our staff for review. No Bet is made void automatically. A Cash-out that our server accepted stays paid, and so does an automatic Cash-out whose target was at or below the crash point. Where our records show that, while a Round was running, a fault on our side stopped our server from receiving Cash-out requests or from sending the rising Multiplier to players, we may treat the other Bets that were still running when the fault began as void under clause 10.1 and return their stakes to your Balance. A fault in your own device or connection is not a fault on our side, and clause 22.6 applies to it.

23. Dice

  1. 23.1

    Dice rolls a number from 0.00 to 99.99, giving 10,000 equally likely results, drawn from the HMAC-SHA256 result with values that would favor part of the range discarded.

  2. 23.2

    You choose a target and whether to roll over or under it, which sets your chance of winning from 0.01% to 98.00%. Roll under wins if the result is below the target. Roll over wins if the result is at or above the target.

  3. 23.3

    The Multiplier is 99 ÷ your chance of winning in percent, to four decimal places, from 1.0102x at 98.00% to 9,900x at 0.01%. The Payout on a win is the stake times the Multiplier.

  4. 23.4

    RTP: 99.00% (house edge 1.00%) at each target.

  5. 23.5

    Limits: $0.10 to $10,000, with the Maximum Payout of $1,000,000. A Bet whose Payout on a win could exceed it is refused under clause 4.3, so that above a Multiplier of 100x the largest Bet is $1,000,000 divided by the Multiplier, rounded down to the cent.

24. Hilo

  1. 24.1

    Hilo shows you a card, and you call whether the next card will be higher or lower. Each right call raises the Multiplier, and a wrong call ends the Round and loses the stake.

  2. 24.2

    Each card is drawn from a full deck of 52 cards, independently of the cards before it, so any card can appear again. Ranks run from Ace, the lowest, to King, the highest. Suits do not affect any result.

  3. 24.3

    The starting card is drawn from your Seeds, or you may choose it yourself before you bet.

  4. 24.4

    On an Ace you may call Higher or Same; on a King, Lower or Same; on any other card, Higher or same, or Lower or same.

  5. 24.5

    The call made while the Multiplier stands at 1.00x pays (13 ÷ the number of winning ranks) × 0.96, rounded half up to two decimal places. For example, Higher on an Ace pays 1.04x, Same on an Ace or a King pays 12.48x, Higher or same on a 7 pays 1.78x and Lower or same on a Queen pays 1.04x. Each later right call multiplies the running Multiplier by 13 ÷ the number of winning ranks, with no further house edge, rounded half up to two decimal places.

  6. 24.6

    You may skip a card up to 10 times in a Round. A skipped card is replaced by the next one, and the Multiplier does not change.

  7. 24.7

    You may cash out after at least one right call.

  8. 24.8

    RTP: 95.62% to 96.23% (house edge 3.77% to 4.38%), depending on the card and the call. Later calls add no house edge.

  9. 24.9

    Limits: $0.10 to $10,000, with the Maximum Payout of $1,000,000. A call that could take the Payout above it is refused with a message saying that it can win more than the $1,000,000 maximum win. If both calls open to you would be refused, the Round ends and pays in full the Payout reached.

25. Keno

  1. 25.1

    You pick from 1 to 10 numbers on a board of 40 numbers, or of 56 numbers at the Extreme risk level. Ten numbers are then drawn, with no number drawn twice, from the HMAC-SHA512 result. Your Payout depends on how many of your numbers are drawn (your hits).

  2. 25.2

    You choose one of five risk levels: Classic, Low, Medium, High or Extreme. Each risk level has its own Paytable for each number of picks, shown in the Game before you bet and forming part of these Game Rules. The highest Multipliers are 100x on Classic, 1,000x on Low, Medium and High, and 10,000x on Extreme.

  3. 25.3

    Some Paytables pay even when your number is not drawn: with one pick, Low pays 0.70x and Medium pays 0.40x on no hits.

  4. 25.4

    RTP, which varies with the number of picks: Classic 98.96% to 99.04%, Low 98.75% to 99.07%, Medium 98.65% to 98.99%, High 98.65% to 99.01% and Extreme 97.98% to 98.04%.

  5. 25.5

    Limits: from $0.10, with the maximum Bets set out in clause 4.2, which depend on the risk level and the number of picks, and the Maximum Payout of $1,000,000. A Bet whose Payout could exceed it is refused under clause 4.3.

26. Limbo

  1. 26.1

    You choose a target Multiplier from 1.01x to 100,000x, in steps of 0.01x. A result Multiplier is then drawn, and you win if it is at or above your target, in which case your Payout is the stake times your target.

  2. 26.2

    The result is 0.99 × 4,294,967,296 ÷ (w + 1), rounded down to two decimal places, with a lowest value of 1.00x, where w is the number given by the first four bytes of the HMAC-SHA256 result. Your chance of winning is about 99% ÷ your target, and the Game shows it before you bet.

  3. 26.3

    RTP: 99.00% (house edge 1.00%) at each target.

  4. 26.4

    Limits: $0.10 to $10,000, with the Maximum Payout of $1,000,000. A Bet whose Payout on a win could exceed it is refused under clause 4.3, so that above a target of 100x the largest Bet is $1,000,000 divided by the target, rounded down to the cent.

27. Mines

  1. 27.1

    You choose a grid of 25, 36, 49 or 64 tiles and a number of mines from 1 up to one fewer than the number of tiles. The mines are placed when the Bet is accepted, from the HMAC-SHA512 result.

  2. 27.2

    You reveal tiles one at a time. Each safe tile raises the Multiplier, and a mine ends the Round and loses the stake. You may cash out after revealing at least one safe tile.

  3. 27.3

    After k safe tiles, the Multiplier is 0.96 × the number of ways of choosing k tiles from all the tiles ÷ the number of ways of choosing k tiles from the safe tiles, rounded to the nearest hundredth with halves rounded up. The table for each grid and number of mines ends at its last Multiplier at or below 10,000,000x, so the highest Multiplier in Mines is 9,620,865.41x, on 49 tiles with 8 mines. With many tiles and few mines, the first safe tiles can pay slightly less than 1.00x. On 25 tiles, for example, one mine pays 1.00x after the first safe tile and 24.00x when all 24 safe tiles are revealed, three mines reach 2,208.00x and five mines reach 51,004.80x.

  4. 27.4

    Revealing all the safe tiles ends the Round and pays. When you reveal tiles one at a time, the Round also ends after a safe tile when the next safe tile could pay more than the Maximum Payout or the table in clause 27.3 has no Multiplier for it, and it pays in full the Payout reached, as clause 4.5 describes.

  5. 27.5

    In Auto mode you choose the tiles before you bet, and they are all settled together when the Bet is accepted. If any chosen tile hides a mine, the Bet loses. Otherwise it pays the Multiplier for the number of tiles chosen. Under clause 4.3, a Bet is refused where that Multiplier could take its Payout above the Maximum Payout, and a number of tiles for which the table in clause 27.3 has no Multiplier is refused at any stake with a message saying that it can win more than the $1,000,000 maximum win.

  6. 27.6

    RTP: 95.58% to 96.47% (house edge from 3.53%), depending on the grid, the number of mines and when you cash out.

  7. 27.7

    Limits: $0.10 to $6,000, with the Maximum Payout of $1,000,000.

28. Moles

  1. 28.1

    Moles has seven holes. You choose from 1 to 6 moles, and in each round of play that many moles appear in holes chosen at random, on a fresh board each time. You pick a hole: if a mole appears in it, you win that round, and if not, the Round ends and the stake is lost. A Round has up to nine rounds of play, or up to eight with 1 mole.

  2. 28.2

    After r rounds won, the Multiplier is 0.96 × (7 ÷ the number of moles) to the power of r, rounded down to two decimal places. Each table ends at its last Multiplier at or below 10,000,000x:

    • 1 mole: 6.72, 47.04, 329.28, 2,304.96, 16,134.72, 112,943.04, 790,601.28 and 5,534,208.96.
    • 2 moles: 3.36, 11.76, 41.16, 144.06, 504.21, 1,764.73, 6,176.57, 21,618.00 and 75,663.01.
    • 3 moles: 2.24, 5.22, 12.19, 28.45, 66.39, 154.92, 361.50, 843.50 and 1,968.16.
    • 4 moles: 1.68, 2.94, 5.14, 9.00, 15.75, 27.57, 48.25, 84.44 and 147.77.
    • 5 moles: 1.34, 1.88, 2.63, 3.68, 5.16, 7.22, 10.11, 14.16 and 19.83.
    • 6 moles: 1.12, 1.30, 1.52, 1.77, 2.07, 2.42, 2.82, 3.29 and 3.84.
  3. 28.3

    You may cash out after winning at least one round. Winning the last round in the table in clause 28.2, the ninth, or the eighth with 1 mole, ends the Round and pays. The Round also ends after a round won when the next round could pay more than the Maximum Payout, and it pays in full the Payout reached, as clause 4.5 describes.

  4. 28.4

    In Auto mode you choose a hole for each of up to nine rounds before you bet, or up to eight with 1 mole, and they are played in order, each on a fresh board. Under clause 4.3, a Bet is refused where winning every round chosen could take its Payout above the Maximum Payout.

  5. 28.5

    RTP, depending on when you cash out: 96.00% (house edge 4.00%) with 1 or 2 moles; 95.88% to 96.00% with 3; 95.91% to 96.00% with 4; 95.71% to 95.98% with 5; and 95.51% to 96.00% with 6.

  6. 28.6

    Limits: $0.10 to $10,000, with the Maximum Payout of $1,000,000.

29. Plinko

  1. 29.1

    A ball is released at the top of a board with 8 to 16 rows of pegs, chosen by you. At each row it moves left or right with equal chance, from the HMAC-SHA256 result, and it lands in one of the slots at the bottom, of which there is one more than the number of rows. Each slot carries a Multiplier.

  2. 29.2

    You choose a risk level of Low, Medium or High. The Multipliers are set by the risk level together with the number of rows, and they are shown under each slot before you bet. The slots at the edges pay the most and the central slots the least.

  3. 29.3

    The edge slots pay, for 8 to 16 rows in turn:

    • Low: 5.6x, 5.6x, 8.9x, 8.4x, 10x, 8.1x, 7.1x, 15x and 16x.
    • Medium: 13x, 18x, 22x, 24x, 33x, 43x, 58x, 88x and 110x.
    • High: 29x, 43x, 76x, 120x, 170x, 260x, 420x, 620x and 1,000x.
  4. 29.4

    RTP, which varies with the number of rows: Low 98.98% to 99.00%, Medium 98.91% to 99.14% and High 98.98% to 99.16%.

  5. 29.5

    Limits: $0.10 to $2,000, except on High with 15 rows, where the maximum Bet is $1,612.90, and on High with 16 rows, where it is $1,000, with the Maximum Payout of $1,000,000. A Bet whose Payout could exceed it is refused under clause 4.3.

30. Rock Paper Scissors

  1. 30.1

    You throw rock, paper or scissors against the house. Rock beats scissors, scissors beats paper and paper beats rock, and the same hand on both sides is a tie. The hands of the house are fixed from your Seeds when the Bet is accepted, and each is equally likely.

  2. 30.2

    Each win raises the Multiplier, which doubles from one win to the next: 1.96x after one win, then 3.92x, 7.84x, 15.68x, 31.36x, 62.72x, 125.44x, 250.88x, 501.76x, 1,003.52x, 2,007.04x, 4,014.08x, 8,028.16x, 16,056.32x, 32,112.64x, 64,225.28x, 128,450.56x, 256,901.12x and 513,802.24x, and 1,027,604.48x, the highest Multiplier, after the twentieth win. A tie keeps your streak as it is, and a loss ends the Round and loses the stake. After a win, the Round ends when your next win could take the Payout above the Maximum Payout, and it pays in full the Payout reached, as clause 4.5 describes.

  3. 30.3

    A Round has up to 20 throws. After each throw you may throw again or cash out, subject to clause 30.2, and Cash-out requires at least one win. A Round that ends after 20 throws pays the Multiplier reached, or 0.98x if every throw was a tie.

  4. 30.4

    In Auto mode you choose from 1 to 20 hands before you bet, and they are thrown in order. The Round loses if any of your hands loses. Otherwise it pays the Multiplier reached after your last hand, or 0.98x if every hand was a tie. Under clause 4.3, a Bet is refused where winning every hand chosen could take its Payout above the Maximum Payout.

  5. 30.5

    RTP: 98.00% (house edge 2.00%).

  6. 30.6

    Limits: $0.10 to $10,000, with the Maximum Payout of $1,000,000.

31. Roulette

  1. 31.1

    Roulette uses a single-zero wheel of 37 pockets, numbered 0 to 36. The winning pocket is drawn from the HMAC-SHA256 result, with values that would favor some pockets discarded.

  2. 31.2

    The bets and their Odds are:

    • Straight up, on one number: 35:1.
    • Split, on two adjoining numbers, and Zero split, on 0 with 1, 2 or 3: 17:1.
    • Street, on a row of three numbers, and Zero trio, on 0, 1 and 2 or on 0, 2 and 3: 11:1.
    • Corner, on four numbers that meet, and First four, on 0, 1, 2 and 3: 8:1.
    • Six line, on two adjoining rows: 5:1.
    • Dozen and Column: 2:1.
    • Red, Black, Odd, Even, Low (1 to 18) and High (19 to 36): 1:1. Zero is none of these, so these bets lose when 0 wins.
  3. 31.3

    You may place amounts on any number of positions in a single spin, with one amount on each position and a total of $0.10 to $10,000. Each winning position pays its amount times its Odds, and its amount is returned.

  4. 31.4

    RTP: 97.30% (house edge 2.70%) on each bet.

  5. 31.5

    Limits: as stated in clause 31.3, with the Maximum Payout of $1,000,000. Within those limits a spin pays at most $360,000, with $10,000 on a single number.

32. Tower

  1. 32.1

    You climb a tower of up to eight levels. On each level you choose one tile; traps are hidden among the tiles. A safe tile takes you up a level and raises the Multiplier, and a trap ends the Round and loses the stake.

  2. 32.2

    You choose a difficulty before you bet: Easy has 4 tiles with 1 trap on each level, Medium 3 tiles with 1 trap, Hard 2 tiles with 1 trap, Expert 3 tiles with 2 traps and Master 4 tiles with 3 traps. Each level is drawn separately from your Seeds.

  3. 32.3

    The Multiplier after k levels is 0.96 × (tiles ÷ safe tiles) to the power of k, rounded down to two decimal places. For levels 1 to 8 it is:

    • Easy: 1.28, 1.70, 2.27, 3.03, 4.04, 5.39, 7.19 and 9.58.
    • Medium: 1.44, 2.16, 3.24, 4.86, 7.29, 10.93, 16.40 and 24.60.
    • Hard: 1.92, 3.84, 7.68, 15.36, 30.72, 61.44, 122.88 and 245.76.
    • Expert: 2.88, 8.64, 25.92, 77.76, 233.28, 699.84, 2,099.52 and 6,298.56.
    • Master: 3.84, 15.36, 61.44, 245.76, 983.04, 3,932.16, 15,728.64 and 62,914.56.
  4. 32.4

    You may cash out after climbing at least one level. Completing the eighth level ends the Round and pays. The Round also ends after a level when the next level could pay more than the Maximum Payout, and it pays in full the Payout reached, as clause 4.5 describes.

  5. 32.5

    In Auto mode you choose a tile for each of a number of levels before you bet, and the Round is played in order. A Bet in Auto mode whose Payout at the last chosen level would exceed the Maximum Payout is refused under clause 4.3.

  6. 32.6

    RTP: 96.00% (house edge 4.00%) on Hard, Expert and Master, 95.63% to 96.00% on Easy and 95.96% to 96.00% on Medium, depending on when you cash out.

  7. 32.7

    Limits: $0.10 to $10,000, with the Maximum Payout of $1,000,000.

33. War

  1. 33.1

    War is played with eight standard decks of 52 cards, with no jokers. The order of the cards for each Round is fixed by your Seeds when the Bet is accepted. You and the dealer each receive one card, and the higher card wins. Aces are high, and suits do not rank.

  2. 33.2

    Your main Bet pays 1:1 if your card is higher and loses if it is lower.

  3. 33.3

    If the cards tie, you choose to surrender or to go to war. If you surrender, half of your main Bet is returned and the Round ends. If you go to war, you add a Bet equal to your main Bet, three cards are burned for each side, and you and the dealer each receive a new card. If your new card is higher, your main Bet pays 1:1 and your war Bet is returned. If it is lower, both Bets lose. If it ties again, three more cards are burned for each side and new cards are dealt, with no further decision and no further stake, until the cards differ or there have been four ties in all. A fourth tie ends the Round, your main Bet pays 10:1 and your war Bet is returned.

  4. 33.4

    Two Side bets pay on the ties in a Round and are settled when it ends. Tie pays 10:1 for one tie, 30:1 for two, 60:1 for three and 300:1 for four. Colored tie counts only ties between cards of the same rank and color, and pays 20:1 for one, 125:1 for two, 400:1 for three and 1,000:1 for four. If you surrender after the first tie, the Side bets are settled on that tie.

  5. 33.5

    RTP: 96.56% (house edge 3.44%) when you go to war on each tie, 96.27% when you surrender on each tie, 95.33% on the Tie Side bet and 95.34% on the Colored tie Side bet.

  6. 33.6

    Limits: from $0.10, with up to $10,000 on the main Bet and $10,000 on each Side bet and no more than $10,000 in total when the Round starts, and the Maximum Payout of $1,000,000 for the whole Round. A Bet whose Payout could exceed it with four ties, which only the Side bets can bring about, is refused under clause 4.3. A war Bet is always equal to the main Bet and is added under clause 4.8.

34. Wheel

  1. 34.1

    The wheel has 25 segments. You choose a risk level of Low, Medium, High or Risky, which sets the Multipliers on the segments, and each spin stops on one segment at random, drawn from the HMAC-SHA256 result.

  2. 34.2

    The segments at each risk level are:

    • Low: 5 segments at 0x, 11 at 1.1x, 6 at 1.2x, 2 at 1.4x and 1 at 2x.
    • Medium: 10 segments at 0x, 8 at 1.2x, 4 at 1.5x, 2 at 2.2x and 1 at 4x.
    • High: 15 segments at 0x, 4 at 1.5x, 3 at 2x, 2 at 3x and 1 at 6x.
    • Risky: 21 segments at 0x and 1 each at 2x, 3x, 4x and 15x.
  3. 34.3

    The first spin takes place when your Bet is accepted. A 0x segment loses the stake. Any other segment sets your running Multiplier, and you may then cash out or spin again. Each further spin multiplies the running Multiplier by the value of the segment it stops on, rounded down to two decimal places, and a 0x segment loses the whole Round. After the tenth spin, the Round ends and pays.

  4. 34.4

    The highest Multiplier is 10,000x. A spin that would take the running Multiplier above it sets it at 10,000x, and the Round ends at once when the running Multiplier reaches it. The Round also ends after a spin when the next spin could take the Payout above the Maximum Payout, and it pays in full the Payout reached, as clause 4.5 describes.

  5. 34.5

    In Auto mode you choose from 1 to 10 spins before you bet, and the Round runs until a 0x segment, the last chosen spin or an end under clause 34.4.

  6. 34.6

    RTP for a single spin: 96.40% on Low (house edge 3.60%) and 96.00% on Medium, High and Risky (house edge 4.00%). Each further spin is played on the running Multiplier at the same rate, so the return of a Round falls with every spin you take before you cash out, and it falls faster on High and Risky, where the 10,000x limit in clause 34.4 cuts the largest results. At a stake of $1, a Round cashed out after 1, 2, 3, 5 and 10 spins returns:

    • Low: 96.40%, 92.93%, 89.43%, 82.78% and 68.61%.
    • Medium: 96.00%, 92.16%, 88.42%, 81.44% and 66.26%.
    • High: 96.00%, 92.16%, 88.47%, 81.53% and 49.64%.
    • Risky: 96.00%, 92.16%, 88.47%, 51.95% and 39.75%.
  7. 34.7

    Limits: $0.10 to $10,000, with the Maximum Payout of $1,000,000.